A Moment That Captures Why Super Mario Odyssey Seems So Special
- Author: Carolyn Briggs Jun 17, 2017,
Jun 17, 2017, 18:11
On the last day of the show yesterday, one of the rumored features for the forthcoming Super Mario Odyssey was confirmed: local co-op. Cappy can spin into enemies and snag certain objects in the environment, allowing Super Mario to perform other actions. Cappy also helps in solving puzzles in the game.
It's a move that echoes Nintendo's smartphone strategy, where the platform holder finally seems comfortable about letting its big-name brands take flight outside its own platforms and development teams.
According to the game director Kenta Motokura, Switch's support for two players inspired him to create Cappy.
As showcased in the video, the analog stick controls Mario on the left Joy-Con, while the right analog stick on the right Joy-Con controls Cappy.
During our time with Super Mario Odyssey, we had the opportunity to play two different areas, New Donk City and the Sand Kingdom.
In this mode, Cappy can't actually collect Moons (the Odyssey equivalent of Stars), which is good - since Cappy can fly around making it too powerful might break the game.
Helping Mario in his quest is Cappy, a ghost-like creature who has possessed the plumber's hat. Both players will also have control of the game's camera as well.
'Spider-Man' suggests non-lethal approach With the Sony Pictures movie Spider-Man: Homecoming set for a July release, it made sense for Sony's Sucker Punch studio to develop a companion game - it had, after all, created the mechanically similar city-scaling superhero franchise inFamous.
Without further ado, a tip of the cap as we present the four ways Super Mario Odyssey is extremely reminiscent of Super Mario Sunshine.