Rocket League announced for Switch with cross-network play
- Author: Arturo Norris Jun 16, 2017,
Jun 16, 2017, 16:59
With Rocket League announced for the Nintendo Switch, many fans of the game and Switch owners were excited about the prospect of making use of the announced cross-platform multiplayer functionality. It was a big mystery if the Switch would be up to the task of handling "Rocket League's" 60 frames-per-second gameplay.
"We also do have a technical solution in place for PS4 and would love to add Sony's platform to cross-play at the start of open beta", CD Projekt CEO Marcin Iwiński said a year ago regarding Gwent. Well, you must see that PlayStation owners are upset.
We'll have more on the Switch version of Rocket League in the coming months. I noticed a few drops in framerate here and there, specifically when a goal was scored from the explosion animation, but these could potentially be ironed out before this version's release. Psyonix VP of publishing Jeremy Dunham offered his take to Polygon. We will keep you updated as new details are announced.
The Local Seasons mode will likely feature the ability to play a two season co-op across two Switch consoles. Rocket League on Switch will also allow players to cross-platform play with PC players. Since Psyonix runs its own servers and since those servers have already been certified for Microsoft's strict technical and security requirements for tying in to Xbox Live, adding PS4 is "literally something we could do with a push of a button, metaphorically", he added.
Other than the resolution, this is the full "Rocket League" experience, it will have all the modes that can be found in the other versions, both online and offline.