Microsoft says Xbox One X's steep price tag won't turn a profit
- Author: Zachary Reyes Jun 15, 2017,
Jun 15, 2017, 22:48
Microsoft used its E3 press conference to confirm backwards compatibility for the original Xbox on Xbox One. The question is, will they?
Also, not all new games coming out this year for the Xbox will be "One X Enhanced". And secondly, it is more technically hard, Spencer explained.
Last year, Sony rolled out a similar console refresh through the PS4 Pro, which is priced at $100 less than Xbox One X. Most notably, a liquid cooling system of the kind you typically see on big-money, high-performance gaming PCs.
"On Project Scorpio, a half-resolution effect rendered at 1080p and bilaterally up-sampled to 4K could look as good or better than the same effect rendered at full resolution on Xbox One", according to the leaked PDF.
I wondered, though, if the fact that games must be created to run on any Xbox One console - whether the original Xbox One released in 2013, the current Xbox One S or the upcoming Xbox One X - might limit the potential of the new console's incredible raw horsepower. Gamers couldn't use old games on it or trade their old games in for new ones.
The walls between PCs and consoles keep crumbling down. "Developers out there have a pipeline that knows how to support multiple specs", Spencer said.
When he is made aware of the absence of two important names like Halo and Gears, the head of the Xbox division commented: "I was proud of that, actually". While rival Sony trotted out canned trailers of several PlayStation-exclusive titles that won't launch until 2018, Spencer said Microsoft wanted to stick to games that players would be able to get their hands on sooner rather than later. And even though it's only a little smaller than the One S it's remarkable considering it's by far the most powerful.
In Spencer's words: "You should think about the hardware part of the console as not the money-making part of the business". 2017 is going to be their year I thought.