How Characters Were Chosen for Inclusion in Injustice 2
- Author: Salvatore Jensen May 17, 2017,
May 17, 2017, 23:34
Like its predecessor Injustice: Gods Among Us, you'll be using objects in the environment as weapons and smashing enemies through walls to unlock new areas to fight in, all for the sake of undoing the damage Superman caused in the first game.
In a recent interview with Glixel, Boon - who's now overseeing the Injustice franchise at NetherRealm - reflected on the decade-spanning shift, and explained how teams have been forced to adapt their development process after leaving the arcades behind.
Greeting attendees as they walked in were incredible life-sized ice sculptures of Batman and Superman (...it's as if Sub Zero had been there), along with a very life-like statue of Gal Gadot as Wonder Woman. And it lets Netherrealm show off its chops. But I did not expect that this game, more than any other yet, would make me think 'Oh, right. The facial animations are slick, the voice acting is uniformly excellent, and the levels are gleefully full of both traps and tiny little details. Some of the most powerful augments, however, only work in the Multiverse, so again it's not as broken as it might appear at first.
And the filigree over the whole thing seems unnecessary. The transitions from hero to hero can be frustrating, as you suddenly find yourself playing as a character you don't know against a fairly proficient AI.
Some context: Injustice was a prequel comic (strike one, because prequels) to a video game of the same name (strike two, because video game spin-offs are "historically, not a benchmark of quality" according to Taylor) and a digital-only series, which meant that-at first-it wouldn't be printed and sold in comic shops or bookstores, instead directly beamed to apps like Comixology or Kindle.
Still, what matters is the playing, and especially with couch co-op, the game shines. Most of the time it's a slog or just plain bad, but when it's a game by NetherRealm Studios, I genuinely look forward to it. NetherRealm is great at telling stories - I particularly enjoyed the slew of new characters created for Mortal Kombat X. But I digress; this is about DC heroes and villains slugging it out in order to save the planet. The roster is particularly brilliant because it's skewed towards long-time arguments DC fans have had. Plus, the new additions to the cast ably fill a range of niches, such as Dr. Fate and Deadshot and their strong zone control, Black Canary and her quick and technical offense, or Atrocitus and Gorilla Grodd's more methodical, heavy-hitting styles. He mostly attributes that to the studio's heritage as the home of the notoriously violent Mortal Kombat fighting games.
Even though I didn't care much for this particular DC story, I found a lot to love with the Multiverse. There's a staggering amount of gear in the game, and it's unlikely you'll run into a Batman or Superman online that looks quite like yours.
With PS4s as far as the eye could see, we got our hands on the fight-fest and it's safe to say it's everything DC fans have waited so long for. The gear system also gives the game an RPG element, which adds a ton of replay value in the process.
Want to experience the Injustice story without that gaming getting in the way? It's not ideal, as some characters are forced in still, and some of the writing is hokey, but there's a lot more focus and even fun in the dialogue this time around. So my best bet I feel is to outlast the opponent.