Secret cut features of Zelda: Breath Of The Wild revealed

You have the gargantuan one-eyed beast on the ropes, and move in to finish it off with your favourite sword.

Nintendo is releasing the newest installment, Breath of the Wild, of Zelda with its newest console, the Switch. This isn't a game about gimmicks or unique gaming conventions; it's just simply a fantastic story placed in one of the most complete open worlds you'll ever play.

It's no surprise when The Legend of Zelda: Breath of the Wild's director Hidemaro Fujibayashi admits that the game had a lot of features cut from the final game.

The pacing is at times slow, the world is huge and not a little daunting, and progression comes through careful planning rather than handholding. I will go back to Wildlands eventually, but after Zelda, my perception of what the concept of an open world can be will have changed. Even if you don't finish the Shrine - maybe you don't fancy doing it there and then, or can't work out its solution - going in and out will add it to your map regardless, so always pay a visit whenever you see one. Throughout Zelda: Breath of the Wild people from Link's past allude to a sword he once carried that can "seal the darkness". After a brief tutorial, you are left to your own devices to figure out how to proceed. Some emulator development will improve performance and compatibility for all games, while some fixes more accurately emulate specific attributes of the original hardware that individual games used in a particular way. It's power that Link will need, too, in a Hyrule that forces new challenges upon him, in a world where his weapons have durability and can eventually break, a world where a dive into the wrong pool of quicksand-like mud could spell certain doom. But while you can pretty much go anywhere and climb anything, there are still soft barriers to your progress. There are even adorable little leaf-men who need to be found to upgrade your inventory capacity.

Fortunately, combat is also plenty of fun. Weapons and shields have durability, so if you use them enough, they'll shatter. It is especially surprising that the game isn't more buggy given the variety of things to do.

Avoid using Metal Equipment in thunderstorm to avoid lighting strike.

Although it's the most compelling game Nintendo has made in its 37-year history, playing is never an effortless endeavor.

Once the sword is retrieved, it will unlock one of Link's memories showing Zelda putting the sword into the stone following Link's demise at the hands of Calamity Ganon's forces. Link can also pick this up immediately once the player regains control of the horse.

A sudden rainfall makes slippery rocks hard to climb, but masks the sound of your footsteps as you sneak up on an unsuspecting foe. However, you will have to it near a wooden object so that it can catch fire.

But one of the best things about Breath of the Wild is the large range of methods you have for conquering these obstacles. "I don't yet know precise details about why the game is running slow", he wrote.

"Knowing I could get the "Zelda" game both at home and on the road, at this stage in my life that's essential", said Hussey, a sales rep from Bloomington, Indiana.

It's a tale about Link again, and his rescue of Zelda, in a newly magical sandbox.

  • Arturo Norris