Nintendo Reveals Some of Breath of the Wild's Cut Content

The new Nintendo Switch console, which launched Friday, experienced the best 48-hour US sales numbers in Nintendo history, says Reggie Fils-Aime, the president of Redmond-based in Nintendo of America, in a new series of media interviews.

This news comes from New York Times reporter Nick Wingfield who interviewed Nintendo of America's president Reggie Fils-Aimé.

Sam Reynolds, gaming analyst with IDC shared more information on the launch with the BBC, commenting that "Nintendo's fans like it best when it innovates".

Globally, the Switch hasn't been groundbreaking, but it does show promise. Compared to previous launch weekends, Wii sold 371.936 units and Wii U sold 308,570 systems. We will have to wait until April for official numbers from nintendo.

So you see it as different in the types of games you can play? But, Nintendo might ultimately be looking to the Switch to replace both home console and handheld sales, which means merely outperforming the Wii U won't almost be enough.

"The Legend of Zelda: Breath of the Wild" is Nintendo's first modern open-world roleplaying game.

If you're a Wii U player of The Legend of Zelda: Breath of the Wild, you might have noticed a big difference between the 2014 demonstration and what you just got. So it should come as some relief that the console outsold the wildly successful Wii in its first two days on the market in North, Central and South America.

Making an exception from the other Zelda games, the Breath of the Wild installment will not allow you to access the environment, or to alter the items that you gain as you progress. According to them, the Switch console supports USB Keyboards. Then, something happens to their Switch in the middle of the game. There are plenty of aggravating, as well as frankly freaky things about Nintendo's new system, but there are many things about Switch that are hard to appreciate until you finally get your hands on one. We actually did that with a number of things in the game that don't look like they changed in the final product. "For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a steady cadence of great games in addition to strong titles at launch".

  • Arturo Norris