Breath of the Wild could be the best Zelda in years
- Author: Leroy Wright Mar 03, 2017,
Mar 03, 2017, 4:42
The Legend of Zelda: Breath of the Wild represents the most radical departure from convention in the history of Nintendo's three-decade-old series. Rather than invest tons of resources in making hundreds of small, unique puzzles, Fujibayashi instead gave players a toolbox to apply to the whole world as they see fit.
First and foremost, it is developed and published by Nintendo, with Eiji Aonuma returning to produce the game.
This is perhaps the most interesting slide shown at the conference.
GameSpot applauded Breath of the Wild's ability to surprise you around every turn as its most valuable quality.
There are signs of smart advances too, with time moving between day and night more realistically played out, and climate having an impact on Link too.
Although the game will not debut until tomorrow, Breath of the Wild has already received accolades from reviews by expert critics, which have begun to appear on various websites. "With this new Expansion Pass, we hope that fans will play, explore and enjoy the game even more".
'I guess, in the end, it's not just that Breath of the Wild signals that Zelda has finally evolved and moved beyond the structure it's leaned on for so long.
But honestly you shouldn't - the charm of the Legend of Zelda is in its colour and characters, and they are more vibrant than ever here.
I've seen a lot of comments online about how from the early footage, the enemies look quite easy to defeat, and they are for the most part, but it's the enemies combined with all of these different elements that make them a threat. Stating the game was tough, but always fair with the player. We'll start with nothing at the start of the game but this is where the path diverges or in this case, opens into multiple facets.
"Our first approach was to remove those impassable walls, by transforming them and allowing the user to climb them". Aonuma is the producer and manager of "The Legend of Zelda" series at Nintendo, and has served as either a director or producer for the series since "The Legend of Zelda: Majora's Mask". Specifically, when I'm in dense, open areas, the game would definitely drop some frames and get a little choppy when looking around and engaging in battle. It feels a bit cheap that, when you're just one or two steps away from victory, the baton can be passed to the other team and let them sweep past you at the final hurdle. The burning of a rope with a torch in Wind Waker is just one such example.